Rules | GM Screen

<- Return to All Rules (Group by Source)
<- Return to Pathfinder Unchained

All Rules in Pathfinder Unchained

+ An entry marked with this has additional sections within it.

Alternate Crafting and Profession Rules

Source Pathfinder Unchained pg. 72
While the Pathfinder Roleplaying Game takes place in a world of grand and heroic adventure, not every corner of the campaign setting is full of monsters and villains. Like the real world, it is home to common artisans, merchants, and tradespeople—those who spend their lives making and selling goods or performing specialized tasks that require particular knowledge. Many heroes have a humble start as apprentices or artisans before hearing the call to adventure. Some even keep up with their former crafts and talents and find ways to utilize their skills and knowledge while adventuring.

Crafting

Source Pathfinder Unchained pg. 72
There are two main ways to craft items in the Pathfinder RPG. One way is to create magic items via the various item creation feats. These rules often see more use by adventurers, as they produce powerful tools to help with exploration, treasure hunting, and the defeat of vicious monsters. The other method is to use the Craft skills to make items of mundane or alchemical nature. While the main rules for crafting with these skills can be found on page 91 of the Core Rulebook, this section presents alternatives and expansions to those crafting rules to make fashioning such items both easier and more engaging.

Professions

Source Pathfinder Unchained pg. 76
The rules for the Profession skill can be found on page 103 of the Core Rulebook, but they provide little more than an abstract means of earning a bit of coin, with little flavor or drama included to enhance the campaign. This section presents alternatives and expansions to those profession rules to make practicing a profession both easier and more evocative.