|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules
|
GM Screen
<-
Return to All Rules
(
Group by Source
)
<-
Return to Pathfinder Unchained
All Rules in
Pathfinder Unchained
Alignment (Unchained)
Alternate Crafting and Profession Rules
Crafting
+
Professions
+
Automatic Bonus Progression
Background Skills
Consolidated Skills
Diseases and Poisons
Dynamic Magic Item Creation
Esoteric Material Components
Fractional Base Bonuses
Grouped Skills
Innate Item Bonuses
Removing Alignment
Removing Iterative Attacks
Revised Action Economy
Scaling Items
Simple Monster Creation
Simplified Spellcasting
Skill Unlocks
Spell Alterations
Staggered Advancement
Stamina and Combat Tricks
Variant Multiclassing
Wound Thresholds
+
An entry marked with this has additional sections within it.
Alternate Crafting and Profession Rules
Source
Pathfinder Unchained pg. 72
While the Pathfinder Roleplaying Game takes place in a world of grand and heroic adventure, not every corner of the campaign setting is full of monsters and villains. Like the real world, it is home to common artisans, merchants, and tradespeople—those who spend their lives making and selling goods or performing specialized tasks that require particular knowledge. Many heroes have a humble start as apprentices or artisans before hearing the call to adventure. Some even keep up with their former crafts and talents and find ways to utilize their skills and knowledge while adventuring.
Crafting
Source
Pathfinder Unchained pg. 72
There are two main ways to craft items in the Pathfinder RPG. One way is to create magic items via the various item creation feats. These rules often see more use by adventurers, as they produce powerful tools to help with exploration, treasure hunting, and the defeat of vicious monsters. The other method is to use the Craft skills to make items of mundane or alchemical nature. While the main rules for crafting with these skills can be found on page 91 of the Core Rulebook, this section presents alternatives and expansions to those crafting rules to make fashioning such items both easier and more engaging.
Professions
Source
Pathfinder Unchained pg. 76
The rules for the Profession skill can be found on page 103 of the
Core Rulebook
, but they provide little more than an abstract means of earning a bit of coin, with little flavor or drama included to enhance the campaign. This section presents alternatives and expansions to those profession rules to make practicing a profession both easier and more evocative.